This is made possible by the fact thet CE is a 100% server based game in that all shared game variables are server controlled. (The disadvantage of this is that this makes for a horribly laggy internet gaming experience and thus CE can really only be enjoyed as a LAN game. Typically in modern FPS mutli-player game only a percentage of variables will be server based {e.g. projectile positions} and the remaining variables will be client based {e.g. local player world position and orientation}.)
For more information and instructions, refer to the readme file that comes with the replay server program.
{A link to the program to go here}
Screenshot of the CE replay server program:
2 comments:
Man! I can't believe People still actually play and/or develop for this mighty fine game. It's a pity it's developers have forsaken it.
Well nice blog you got and the tool looks about awesome. Does this really work?! A youtube video would be awesome.
I'ma add your blog to my blogroll. Keep it up!
Link please! There is one mark in the topic saying "{Link to the program here}". Provide it please ;)
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